1.
Prepare your PES 6 balls files, files can be consist of:
-Texture files (You have to know the right mdl for every texture, more information about ball texture and mdl files click
HERE)
-Texture and mdl files
2.
Open your kitserver, then go to your balls files placed. For example, I have installed my PES 6 and my kitserver in directory E: then i will open E:\Program Files\KONAMI\Pro Evolution Soccer 6\kitserver\GDB\balls
3. For this tutorial you will see 2 folders, 1 text file and 1 texture file. There is the complete explanation:
-mdl folder (contains mdl files). Never ever rename/delete this folder or your balls won’t work
-Recent Ball folder (contains textures files)
-Map text files contain the configuration file for ballserver
“Nike Seitiro Serie A","newballmdl2.bin","Recent Ball\seriea.png"
“Nike Seitiro Serie A"= In Game Ball Name
"newballmdl2.bin"= Mdl used file name
"
Recent Ball\seriea.png"= Recent Ball is the texture’s folder name, seriea.png is the ball texture’s name. If you put texture file outside a folder (directly in balls folder), you can only write seriea.png (so you map will be like this: “Nike Seitiro Serie A","newballmdl2.bin"," seriea.png").
4. Put the right balls texture inside your folder (example: I named my texture file as “Recent Ball” if you want to manage it easily)
5. Write the configuration for ballserver in map.txt. watch every character you typed. One little mistake can make your ball won’t work. So use your extra eagles ayes to do this.
6. Don’t forget to save the map.txt
7. Open your PES then watch the result. If you fail check again your balls texture, mdl that you use and the ball configuration in map.txt
8.
Download my balls example
HERE. Happy trying and editing. If you still found any trouble, just let me know.