Seragam PERSIS SOLO

posted by Antar Oktavianto

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Download HERE
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Modifying Scoreboard with Coreldraw and Adobe Photoshop

posted by Antar Oktavianto

Download SAMPLE HERE

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Some Boot from Sauce Evo Web

posted by Antar Oktavianto

Big Salute for Sauce who made all of this boot::D















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Kit Tutorial Based on Greenhead's Lotto Template

posted by Antar Oktavianto

Here I post how to make a kit on PES 6 with CDR 14 and Adobe Photoshop
1. Download “tutorial kit”( “template dasar”, “lotto.cdr”)
HERE
2. Buka file “template dasar” dengan photoshop (Open “template dasar” with photoshop)
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3. Buka template “lotto.cdr” dengan corel draw 14, kemudian warnai dan desainlah menurut kreativitas anda. (Open template “lotto.cdr” with corel draw 14, then color and design it with your own creativity)
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4. Buat serealistis dan sedetail mungkin. Kemudian export gambar tersebut ke ekstensi .jpg dengan 200 dpi. Di sini saya menamai file tesebut dengan nama “persiwa”. (Make it realistic and detailed enough then export it to .jpg with 200 dpi. Give a name to file, example :”persiwa”)
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5. Buka file “persiwa” dengan photoshop, kemudian drag ke file “template dasar” dengan posisi menjadi layer di bawahnya agar guratan baju dari “template dasar” terlihat. Ctrl + T untuk mnyesuaikan besar kecil gambar. (Open “persiwa” with photoshop, then drag to “template dasar” file. The posisition of this layer is behind the “template dasar” layer)
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6. Jadilah seperti ini (It looks like this)
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7. Kemudian cari file logo yang anda masukkan. Atur sedemikian rupa menjadi seperti ini (Then find your logos files that you want. Arrange them like this):
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8. Setelah selesai kemudian klik image---mode—indexed color; merge layer klik ok; indexed color klik ok; selesai (Then click image---mode—indexed color; merge layer click ok; indexed color click ok; finish)
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9. Beginilah gambar texture finalnya (This is the final texture look):
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10. Beginilah penampakannya di game (On game preview):
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Download .doc file HERE
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NEW ADBOARD STYLE

posted by Antar Oktavianto

Here I post an Indonesian adboard that have a new style texture...it looks different then the original adboard...it looks realistic!!!Just see on the preview below:

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Click HERE to download :D
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Hex Edit PES 6 Scoreboard

posted by Antar Oktavianto

(Originally posted at http://www.pesgaming.com/showthread.php?t=46301,,soon I will translate it to Bahasa Indonesia...hehe)

so soon as i am making patches and stuff i though i should make a tutorial on how to hex edit scoreboards so here it is,A Tutorial how to Hex:

second Words: You need lot of Time to do that, everytime you have change a value in hex, you must: Save -->Import-->Have a look in the Game to what are you have change.

Tools: (DKZ Studio 0.92, Picture Decoder,Zlib Tool, Hex Editor)

http://rapidshare.com/files/8651360/Hex_Tools.zip
Mirror:
http://files.filefront.com//;6408051;;/

Example
http://rapidshare.com/files/8651940/...Scoreboard.zip
Mirror:
http://files.filefront.com//;6407981;;/
- unknow.00594.bin (Champions League Scoreboard Values) open the unknow_00594.bin_000 with a Hex Editor
- Import the unknow_151.txs into your e_text.afs

Step 1:
- Install the Tools.
- Open 0_text.afs with DKZ Studio, mark the files unknow_00593.bin till unknow_00608.bin and export(Pic 1)
Pic 1:
This image has been resized. Click this bar to view the full image. The original image is sized 860x706.


Step 2:
- Go to the Folder where you have save and start "we6fe_zlib_tool.exe" from the zlib Tools Folder. Drag and Drop the unknow_00594.bin in the export Window from zlib. Now you have a new File (unknow_00594.bin_000)
(Pic 2)
This image has been resized. Click this bar to view the full image. The original image is sized 772x561.


Step 3:
Open this with a Hex Editor (Hex Workshop are inside the .zip)
And scoll down at the bottom of the file, you will find a offset like that. Watch the Pic, to see what Value are for which Elements and Images. And the Position Movement (horizontal and vertical).

Pic 3:
This image has been resized. Click this bar to view the full image. The original image is sized 800x1400.


Step 4:
Change some 1 Value for test,save and start the Game to see what Happen. Only made little steps (horizontal and vertical) if you made bigger steps (example from: DOF3 to DOF0(30 Pixel higher) maybe the Elements move out of range.
Watch the Pic 4 how to save, zlib and save back into Game:

Pic 4:





Everytime you have change a Value, its better to save,zlib again and import the .bin back into o_text.
Tip:
Made screens from the Game, save the screen and next time you have change a value and import made a new Screen, compare the screen with the old screen. Now you see what happens and you can move the element easyer.
Hope that help

some credit goes to FCH and etc for the tutorial
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ATTENTION !!!!

posted by Antar Oktavianto

coming up next:
  1. basic scoreboard tutorial (not hexedit editing...hehe)
  2. kit making tutorial (based on greenhead's template from kaskus.us; can be edited in adobe photoshop and coreldraw 14)
  3. another adboard style
just wait and keep watching on my blog...:D
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