so soon as i am making patches and stuff i though i should make a tutorial on how to hex edit scoreboards so here it is,A Tutorial how to Hex:
second Words: You need lot of Time to do that, everytime you have change a value in hex, you must: Save -->Import-->Have a look in the Game to what are you have change.
Tools: (DKZ Studio 0.92, Picture Decoder,Zlib Tool, Hex Editor)
- unknow.00594.bin (Champions League Scoreboard Values) open the unknow_00594.bin_000 with a Hex Editor
- Import the unknow_151.txs into your e_text.afs
- Install the Tools.
- Open 0_text.afs with DKZ Studio, mark the files unknow_00593.bin till unknow_00608.bin and export(Pic 1)
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- Go to the Folder where you have save and start "we6fe_zlib_tool.exe" from the zlib Tools Folder. Drag and Drop the unknow_00594.bin in the export Window from zlib. Now you have a new File (unknow_00594.bin_000)
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Open this with a Hex Editor (Hex Workshop are inside the .zip)
And scoll down at the bottom of the file, you will find a offset like that. Watch the Pic, to see what Value are for which Elements and Images. And the Position Movement (horizontal and vertical).
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Change some 1 Value for test,save and start the Game to see what Happen. Only made little steps (horizontal and vertical) if you made bigger steps (example from: DOF3 to DOF0(30 Pixel higher) maybe the Elements move out of range.
Watch the Pic 4 how to save, zlib and save back into Game:
Everytime you have change a Value, its better to save,zlib again and import the .bin back into o_text.
Made screens from the Game, save the screen and next time you have change a value and import made a new Screen, compare the screen with the old screen. Now you see what happens and you can move the element easyer.
Hope that help
some credit goes to FCH and etc for the tutorial